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guidelines

Rules & Roleplay Guidelines

Community and in-character standards for everyone on the server. Read this alongside the Discord rules before you jump in.

In-Game Roleplay Rules

These are very brief rules to define certain aspects of in-game roleplay.

  1. Any and all Discord rules apply to in-game roleplay.
  2. You may not use unintended methods to obtain any items.
  3. You may not break roleplay continuance.
    1. If you've been injured by another player in-roleplay, you must roleplay the injuries. (If you've been hit by an AI, and that causes a crash with another player, both players can agree to disregard it.)
    2. If you've been shot or otherwise injured by police in your roleplay scene, you cannot revive to avoid using the medical script. You can only be exempt from this if it's causing technical difficulties.
  4. You may not break character. (Unless game technical difficulties require you to.)
  5. No erotic scenes, though reference to them is allowed.
  6. You must coordinate your priorities with other civilians to ensure there isn't more than one priority at once.
  7. Characters, vehicles, and documents must be in CAD. Failure to have these will result in in-game criminal charges.
  8. Civilians should not be in radio unless doing "stringer" work.
  9. Civilians are permitted up to "Standard" armor.
  10. Ambush roleplay is frowned upon, but is not absolutely banned.
    1. You must miss your first shot.
    2. If using a ranged weapon (e.g. a sniper rifle), you cannot be any further than 200 yards when initiating the ambush.
    3. Must be related to a call to service, and cannot be a random altercation.

Civilian roleplay

Civilian roleplay covers the actions, behaviors, and scenarios portrayed by non-emergency-service characters within the roleplay environment. Civilian characters add depth, realism, and life to the world, and their primary purpose is to create meaningful, engaging scenes for Law Enforcement, Fire, and EMS personnel.

Civilian roleplay should center on believable everyday activities, conflicts, and interactions that naturally lead to calls for service or emergency involvement. These can include routine encounters, unexpected incidents, and character-driven storylines that encourage investigation, response, and interaction, rather than forcing outcomes.

The goal of civilian roleplay is not to win scenarios, avoid consequences, or overpower emergency services. Instead, it's to enhance immersion and create realistic, engaging experiences for everyone involved.

Tools & commands

Civilians are provided with specific commands to help communicate actions and intent during roleplay. These tools should always support scenes, not disrupt them.

  • /me: used to describe short-range physical actions or immediate reactions. This should represent something your character is doing that can be directly observed by nearby players.
  • /gme: used for global or long-range actions. Appropriate for actions that aren't immediately visible or that occur over a wider area, such as searching a vehicle, interacting with distant objects, or describing relevant background actions.

All commands should remain descriptive, realistic, and non-forceful. They must never be used to dictate another player's actions or determine outcomes.

Fail RP, powergaming, and metagaming

These behaviors break immersion and negatively affect roleplay quality. Understanding them helps keep scenes fair, realistic, and enjoyable.

Fail Roleplay (Fail RP)

Fail RP occurs when a player ignores realism or the natural consequences of a situation. Examples include:

  • Acting unrealistically during serious or dangerous situations
  • Ignoring injuries, pain, fear, or stress
  • Continuing actions that no longer make sense within the scene

To avoid Fail RP, react in ways that fit both the situation and your character. If something would realistically slow you down, frighten you, or stop you, roleplay it accordingly.

Powergaming

Powergaming involves forcing outcomes or giving your character unrealistic abilities. Examples include:

  • Forcing actions onto other players without allowing a response
  • Escaping or winning situations without proper justification
  • Performing impossible or highly unrealistic actions
  • Overpowering multiple characters alone without cause

To avoid powergaming, describe intent rather than results and allow others to respond. Roleplay is collaborative, not competitive.

Metagaming

Metagaming is the use of out-of-character information to influence in-character decisions. Examples include:

  • Using chat, Discord, or stream information your character would not know
  • Acting on knowledge gained while dead, unconscious, or not present
  • Identifying characters based on player voices, names, or tags

To avoid metagaming, base decisions only on what your character can realistically see, hear, or know within the scene.

Resource usage

Resource usage refers to the understanding that emergency services have limited personnel, time, and equipment. Civilians must be mindful not to overwhelm Law Enforcement, Fire, or EMS with excessive, unrealistic, or constant high-intensity scenarios.

Communication between civilians is essential. Players involved in related or overlapping scenes should actively coordinate to ensure awareness of what resources are already in use and what remains available. This helps prevent multiple scenes from unintentionally stacking or pulling more responders than reasonably possible.

Before escalating a situation, civilians should consider:

  • Whether emergency services are already engaged in other scenes
  • How many units are realistically available to respond
  • Whether the scene can be scaled down or delayed due to limited resources

Large or complex scenes should be planned and coordinated whenever possible. Smaller, routine interactions are encouraged and help maintain balance across the server.

Awareness of available resources and clear communication lead to smoother scenes, fair response times, and a better experience for everyone involved.

Rule of Cool vs. Rule of Reason

The Rule of Cool allows for exciting, cinematic, and memorable moments that may push beyond everyday realism. These scenes are encouraged when they enhance storytelling and enjoyment for all participants.

However, the Rule of Reason must always apply. Actions should remain believable within the world, respect character limitations, and allow fair responses from others. Cool moments should never override logic, realism, or server rules.

Balancing creativity with reason ensures scenes remain fun, immersive, and sustainable over time.

Common sense applies at all times, and roleplay quality matters more than the letter of any one rule. These rules are subject to change. Don't be afraid to ask in Discord if you're unsure whether your scene fits.

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